#[cfg(feature = "Win32_Graphics_Gdi")]
::windows_targets::link ! ( "gdi32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Graphics_Gdi\"`*"] fn ChoosePixelFormat ( hdc : super::Gdi:: HDC , ppfd : *const PIXELFORMATDESCRIPTOR ) -> i32 );
#[cfg(feature = "Win32_Graphics_Gdi")]
::windows_targets::link ! ( "gdi32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Graphics_Gdi\"`*"] fn DescribePixelFormat ( hdc : super::Gdi:: HDC , ipixelformat : i32 , nbytes : u32 , ppfd : *mut PIXELFORMATDESCRIPTOR ) -> i32 );
#[cfg(feature = "Win32_Graphics_Gdi")]
::windows_targets::link ! ( "gdi32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Graphics_Gdi\"`*"] fn GetEnhMetaFilePixelFormat ( hemf : super::Gdi:: HENHMETAFILE , cbbuffer : u32 , ppfd : *mut PIXELFORMATDESCRIPTOR ) -> u32 );
#[cfg(feature = "Win32_Graphics_Gdi")]
::windows_targets::link ! ( "gdi32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Graphics_Gdi\"`*"] fn GetPixelFormat ( hdc : super::Gdi:: HDC ) -> i32 );
#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))]
::windows_targets::link ! ( "gdi32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Gdi\"`*"] fn SetPixelFormat ( hdc : super::Gdi:: HDC , format : i32 , ppfd : *const PIXELFORMATDESCRIPTOR ) -> super::super::Foundation:: BOOL );
#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))]
::windows_targets::link ! ( "gdi32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Gdi\"`*"] fn SwapBuffers ( param0 : super::Gdi:: HDC ) -> super::super::Foundation:: BOOL );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glAccum ( op : u32 , value : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glAlphaFunc ( func : u32 , r#ref : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glAreTexturesResident ( n : i32 , textures : *const u32 , residences : *mut u8 ) -> u8 );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glArrayElement ( i : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glBegin ( mode : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glBindTexture ( target : u32 , texture : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glBitmap ( width : i32 , height : i32 , xorig : f32 , yorig : f32 , xmove : f32 , ymove : f32 , bitmap : *const u8 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glBlendFunc ( sfactor : u32 , dfactor : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glCallList ( list : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glCallLists ( n : i32 , r#type : u32 , lists : *const ::core::ffi::c_void ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glClear ( mask : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glClearAccum ( red : f32 , green : f32 , blue : f32 , alpha : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glClearColor ( red : f32 , green : f32 , blue : f32 , alpha : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glClearDepth ( depth : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glClearIndex ( c : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glClearStencil ( s : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glClipPlane ( plane : u32 , equation : *const f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor3b ( red : i8 , green : i8 , blue : i8 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor3bv ( v : *const i8 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor3d ( red : f64 , green : f64 , blue : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor3dv ( v : *const f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor3f ( red : f32 , green : f32 , blue : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor3fv ( v : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor3i ( red : i32 , green : i32 , blue : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor3iv ( v : *const i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor3s ( red : i16 , green : i16 , blue : i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor3sv ( v : *const i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor3ub ( red : u8 , green : u8 , blue : u8 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor3ubv ( v : *const u8 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor3ui ( red : u32 , green : u32 , blue : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor3uiv ( v : *const u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor3us ( red : u16 , green : u16 , blue : u16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor3usv ( v : *const u16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor4b ( red : i8 , green : i8 , blue : i8 , alpha : i8 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor4bv ( v : *const i8 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor4d ( red : f64 , green : f64 , blue : f64 , alpha : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor4dv ( v : *const f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor4f ( red : f32 , green : f32 , blue : f32 , alpha : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor4fv ( v : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor4i ( red : i32 , green : i32 , blue : i32 , alpha : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor4iv ( v : *const i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor4s ( red : i16 , green : i16 , blue : i16 , alpha : i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor4sv ( v : *const i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor4ub ( red : u8 , green : u8 , blue : u8 , alpha : u8 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor4ubv ( v : *const u8 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor4ui ( red : u32 , green : u32 , blue : u32 , alpha : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor4uiv ( v : *const u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor4us ( red : u16 , green : u16 , blue : u16 , alpha : u16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColor4usv ( v : *const u16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColorMask ( red : u8 , green : u8 , blue : u8 , alpha : u8 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColorMaterial ( face : u32 , mode : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glColorPointer ( size : i32 , r#type : u32 , stride : i32 , pointer : *const ::core::ffi::c_void ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glCopyPixels ( x : i32 , y : i32 , width : i32 , height : i32 , r#type : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glCopyTexImage1D ( target : u32 , level : i32 , internalformat : u32 , x : i32 , y : i32 , width : i32 , border : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glCopyTexImage2D ( target : u32 , level : i32 , internalformat : u32 , x : i32 , y : i32 , width : i32 , height : i32 , border : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glCopyTexSubImage1D ( target : u32 , level : i32 , xoffset : i32 , x : i32 , y : i32 , width : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glCopyTexSubImage2D ( target : u32 , level : i32 , xoffset : i32 , yoffset : i32 , x : i32 , y : i32 , width : i32 , height : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glCullFace ( mode : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glDeleteLists ( list : u32 , range : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glDeleteTextures ( n : i32 , textures : *const u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glDepthFunc ( func : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glDepthMask ( flag : u8 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glDepthRange ( znear : f64 , zfar : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glDisable ( cap : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glDisableClientState ( array : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glDrawArrays ( mode : u32 , first : i32 , count : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glDrawBuffer ( mode : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glDrawElements ( mode : u32 , count : i32 , r#type : u32 , indices : *const ::core::ffi::c_void ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glDrawPixels ( width : i32 , height : i32 , format : u32 , r#type : u32 , pixels : *const ::core::ffi::c_void ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glEdgeFlag ( flag : u8 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glEdgeFlagPointer ( stride : i32 , pointer : *const ::core::ffi::c_void ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glEdgeFlagv ( flag : *const u8 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glEnable ( cap : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glEnableClientState ( array : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glEnd ( ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glEndList ( ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glEvalCoord1d ( u : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glEvalCoord1dv ( u : *const f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glEvalCoord1f ( u : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glEvalCoord1fv ( u : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glEvalCoord2d ( u : f64 , v : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glEvalCoord2dv ( u : *const f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glEvalCoord2f ( u : f32 , v : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glEvalCoord2fv ( u : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glEvalMesh1 ( mode : u32 , i1 : i32 , i2 : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glEvalMesh2 ( mode : u32 , i1 : i32 , i2 : i32 , j1 : i32 , j2 : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glEvalPoint1 ( i : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glEvalPoint2 ( i : i32 , j : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glFeedbackBuffer ( size : i32 , r#type : u32 , buffer : *mut f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glFinish ( ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glFlush ( ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glFogf ( pname : u32 , param1 : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glFogfv ( pname : u32 , params : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glFogi ( pname : u32 , param1 : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glFogiv ( pname : u32 , params : *const i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glFrontFace ( mode : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glFrustum ( left : f64 , right : f64 , bottom : f64 , top : f64 , znear : f64 , zfar : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGenLists ( range : i32 ) -> u32 );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGenTextures ( n : i32 , textures : *mut u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetBooleanv ( pname : u32 , params : *mut u8 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetClipPlane ( plane : u32 , equation : *mut f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetDoublev ( pname : u32 , params : *mut f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetError ( ) -> u32 );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetFloatv ( pname : u32 , params : *mut f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetIntegerv ( pname : u32 , params : *mut i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetLightfv ( light : u32 , pname : u32 , params : *mut f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetLightiv ( light : u32 , pname : u32 , params : *mut i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetMapdv ( target : u32 , query : u32 , v : *mut f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetMapfv ( target : u32 , query : u32 , v : *mut f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetMapiv ( target : u32 , query : u32 , v : *mut i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetMaterialfv ( face : u32 , pname : u32 , params : *mut f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetMaterialiv ( face : u32 , pname : u32 , params : *mut i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetPixelMapfv ( map : u32 , values : *mut f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetPixelMapuiv ( map : u32 , values : *mut u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetPixelMapusv ( map : u32 , values : *mut u16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetPointerv ( pname : u32 , params : *mut *mut ::core::ffi::c_void ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetPolygonStipple ( mask : *mut u8 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetString ( name : u32 ) -> *mut u8 );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetTexEnvfv ( target : u32 , pname : u32 , params : *mut f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetTexEnviv ( target : u32 , pname : u32 , params : *mut i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetTexGendv ( coord : u32 , pname : u32 , params : *mut f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetTexGenfv ( coord : u32 , pname : u32 , params : *mut f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetTexGeniv ( coord : u32 , pname : u32 , params : *mut i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetTexImage ( target : u32 , level : i32 , format : u32 , r#type : u32 , pixels : *mut ::core::ffi::c_void ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetTexLevelParameterfv ( target : u32 , level : i32 , pname : u32 , params : *mut f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetTexLevelParameteriv ( target : u32 , level : i32 , pname : u32 , params : *mut i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetTexParameterfv ( target : u32 , pname : u32 , params : *mut f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glGetTexParameteriv ( target : u32 , pname : u32 , params : *mut i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glHint ( target : u32 , mode : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glIndexMask ( mask : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glIndexPointer ( r#type : u32 , stride : i32 , pointer : *const ::core::ffi::c_void ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glIndexd ( c : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glIndexdv ( c : *const f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glIndexf ( c : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glIndexfv ( c : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glIndexi ( c : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glIndexiv ( c : *const i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glIndexs ( c : i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glIndexsv ( c : *const i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glIndexub ( c : u8 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glIndexubv ( c : *const u8 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glInitNames ( ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glInterleavedArrays ( format : u32 , stride : i32 , pointer : *const ::core::ffi::c_void ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glIsEnabled ( cap : u32 ) -> u8 );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glIsList ( list : u32 ) -> u8 );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glIsTexture ( texture : u32 ) -> u8 );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glLightModelf ( pname : u32 , param1 : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glLightModelfv ( pname : u32 , params : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glLightModeli ( pname : u32 , param1 : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glLightModeliv ( pname : u32 , params : *const i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glLightf ( light : u32 , pname : u32 , param2 : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glLightfv ( light : u32 , pname : u32 , params : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glLighti ( light : u32 , pname : u32 , param2 : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glLightiv ( light : u32 , pname : u32 , params : *const i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glLineStipple ( factor : i32 , pattern : u16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glLineWidth ( width : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glListBase ( base : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glLoadIdentity ( ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glLoadMatrixd ( m : *const f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glLoadMatrixf ( m : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glLoadName ( name : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glLogicOp ( opcode : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glMap1d ( target : u32 , u1 : f64 , u2 : f64 , stride : i32 , order : i32 , points : *const f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glMap1f ( target : u32 , u1 : f32 , u2 : f32 , stride : i32 , order : i32 , points : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glMap2d ( target : u32 , u1 : f64 , u2 : f64 , ustride : i32 , uorder : i32 , v1 : f64 , v2 : f64 , vstride : i32 , vorder : i32 , points : *const f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glMap2f ( target : u32 , u1 : f32 , u2 : f32 , ustride : i32 , uorder : i32 , v1 : f32 , v2 : f32 , vstride : i32 , vorder : i32 , points : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glMapGrid1d ( un : i32 , u1 : f64 , u2 : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glMapGrid1f ( un : i32 , u1 : f32 , u2 : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glMapGrid2d ( un : i32 , u1 : f64 , u2 : f64 , vn : i32 , v1 : f64 , v2 : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glMapGrid2f ( un : i32 , u1 : f32 , u2 : f32 , vn : i32 , v1 : f32 , v2 : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glMaterialf ( face : u32 , pname : u32 , param2 : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glMaterialfv ( face : u32 , pname : u32 , params : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glMateriali ( face : u32 , pname : u32 , param2 : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glMaterialiv ( face : u32 , pname : u32 , params : *const i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glMatrixMode ( mode : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glMultMatrixd ( m : *const f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glMultMatrixf ( m : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glNewList ( list : u32 , mode : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glNormal3b ( nx : i8 , ny : i8 , nz : i8 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glNormal3bv ( v : *const i8 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glNormal3d ( nx : f64 , ny : f64 , nz : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glNormal3dv ( v : *const f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glNormal3f ( nx : f32 , ny : f32 , nz : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glNormal3fv ( v : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glNormal3i ( nx : i32 , ny : i32 , nz : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glNormal3iv ( v : *const i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glNormal3s ( nx : i16 , ny : i16 , nz : i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glNormal3sv ( v : *const i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glNormalPointer ( r#type : u32 , stride : i32 , pointer : *const ::core::ffi::c_void ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glOrtho ( left : f64 , right : f64 , bottom : f64 , top : f64 , znear : f64 , zfar : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glPassThrough ( token : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glPixelMapfv ( map : u32 , mapsize : i32 , values : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glPixelMapuiv ( map : u32 , mapsize : i32 , values : *const u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glPixelMapusv ( map : u32 , mapsize : i32 , values : *const u16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glPixelStoref ( pname : u32 , param1 : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glPixelStorei ( pname : u32 , param1 : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glPixelTransferf ( pname : u32 , param1 : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glPixelTransferi ( pname : u32 , param1 : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glPixelZoom ( xfactor : f32 , yfactor : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glPointSize ( size : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glPolygonMode ( face : u32 , mode : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glPolygonOffset ( factor : f32 , units : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glPolygonStipple ( mask : *const u8 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glPopAttrib ( ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glPopClientAttrib ( ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glPopMatrix ( ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glPopName ( ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glPrioritizeTextures ( n : i32 , textures : *const u32 , priorities : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glPushAttrib ( mask : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glPushClientAttrib ( mask : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glPushMatrix ( ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glPushName ( name : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos2d ( x : f64 , y : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos2dv ( v : *const f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos2f ( x : f32 , y : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos2fv ( v : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos2i ( x : i32 , y : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos2iv ( v : *const i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos2s ( x : i16 , y : i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos2sv ( v : *const i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos3d ( x : f64 , y : f64 , z : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos3dv ( v : *const f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos3f ( x : f32 , y : f32 , z : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos3fv ( v : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos3i ( x : i32 , y : i32 , z : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos3iv ( v : *const i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos3s ( x : i16 , y : i16 , z : i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos3sv ( v : *const i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos4d ( x : f64 , y : f64 , z : f64 , w : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos4dv ( v : *const f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos4f ( x : f32 , y : f32 , z : f32 , w : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos4fv ( v : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos4i ( x : i32 , y : i32 , z : i32 , w : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos4iv ( v : *const i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos4s ( x : i16 , y : i16 , z : i16 , w : i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRasterPos4sv ( v : *const i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glReadBuffer ( mode : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glReadPixels ( x : i32 , y : i32 , width : i32 , height : i32 , format : u32 , r#type : u32 , pixels : *mut ::core::ffi::c_void ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRectd ( x1 : f64 , y1 : f64 , x2 : f64 , y2 : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRectdv ( v1 : *const f64 , v2 : *const f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRectf ( x1 : f32 , y1 : f32 , x2 : f32 , y2 : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRectfv ( v1 : *const f32 , v2 : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRecti ( x1 : i32 , y1 : i32 , x2 : i32 , y2 : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRectiv ( v1 : *const i32 , v2 : *const i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRects ( x1 : i16 , y1 : i16 , x2 : i16 , y2 : i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRectsv ( v1 : *const i16 , v2 : *const i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRenderMode ( mode : u32 ) -> i32 );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRotated ( angle : f64 , x : f64 , y : f64 , z : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glRotatef ( angle : f32 , x : f32 , y : f32 , z : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glScaled ( x : f64 , y : f64 , z : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glScalef ( x : f32 , y : f32 , z : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glScissor ( x : i32 , y : i32 , width : i32 , height : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glSelectBuffer ( size : i32 , buffer : *mut u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glShadeModel ( mode : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glStencilFunc ( func : u32 , r#ref : i32 , mask : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glStencilMask ( mask : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glStencilOp ( fail : u32 , zfail : u32 , zpass : u32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord1d ( s : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord1dv ( v : *const f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord1f ( s : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord1fv ( v : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord1i ( s : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord1iv ( v : *const i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord1s ( s : i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord1sv ( v : *const i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord2d ( s : f64 , t : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord2dv ( v : *const f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord2f ( s : f32 , t : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord2fv ( v : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord2i ( s : i32 , t : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord2iv ( v : *const i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord2s ( s : i16 , t : i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord2sv ( v : *const i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord3d ( s : f64 , t : f64 , r : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord3dv ( v : *const f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord3f ( s : f32 , t : f32 , r : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord3fv ( v : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord3i ( s : i32 , t : i32 , r : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord3iv ( v : *const i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord3s ( s : i16 , t : i16 , r : i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord3sv ( v : *const i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord4d ( s : f64 , t : f64 , r : f64 , q : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord4dv ( v : *const f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord4f ( s : f32 , t : f32 , r : f32 , q : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord4fv ( v : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord4i ( s : i32 , t : i32 , r : i32 , q : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord4iv ( v : *const i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord4s ( s : i16 , t : i16 , r : i16 , q : i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoord4sv ( v : *const i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexCoordPointer ( size : i32 , r#type : u32 , stride : i32 , pointer : *const ::core::ffi::c_void ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexEnvf ( target : u32 , pname : u32 , param2 : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexEnvfv ( target : u32 , pname : u32 , params : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexEnvi ( target : u32 , pname : u32 , param2 : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexEnviv ( target : u32 , pname : u32 , params : *const i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexGend ( coord : u32 , pname : u32 , param2 : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexGendv ( coord : u32 , pname : u32 , params : *const f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexGenf ( coord : u32 , pname : u32 , param2 : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexGenfv ( coord : u32 , pname : u32 , params : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexGeni ( coord : u32 , pname : u32 , param2 : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexGeniv ( coord : u32 , pname : u32 , params : *const i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexImage1D ( target : u32 , level : i32 , internalformat : i32 , width : i32 , border : i32 , format : u32 , r#type : u32 , pixels : *const ::core::ffi::c_void ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexImage2D ( target : u32 , level : i32 , internalformat : i32 , width : i32 , height : i32 , border : i32 , format : u32 , r#type : u32 , pixels : *const ::core::ffi::c_void ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexParameterf ( target : u32 , pname : u32 , param2 : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexParameterfv ( target : u32 , pname : u32 , params : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexParameteri ( target : u32 , pname : u32 , param2 : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexParameteriv ( target : u32 , pname : u32 , params : *const i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexSubImage1D ( target : u32 , level : i32 , xoffset : i32 , width : i32 , format : u32 , r#type : u32 , pixels : *const ::core::ffi::c_void ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTexSubImage2D ( target : u32 , level : i32 , xoffset : i32 , yoffset : i32 , width : i32 , height : i32 , format : u32 , r#type : u32 , pixels : *const ::core::ffi::c_void ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTranslated ( x : f64 , y : f64 , z : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glTranslatef ( x : f32 , y : f32 , z : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex2d ( x : f64 , y : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex2dv ( v : *const f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex2f ( x : f32 , y : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex2fv ( v : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex2i ( x : i32 , y : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex2iv ( v : *const i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex2s ( x : i16 , y : i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex2sv ( v : *const i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex3d ( x : f64 , y : f64 , z : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex3dv ( v : *const f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex3f ( x : f32 , y : f32 , z : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex3fv ( v : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex3i ( x : i32 , y : i32 , z : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex3iv ( v : *const i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex3s ( x : i16 , y : i16 , z : i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex3sv ( v : *const i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex4d ( x : f64 , y : f64 , z : f64 , w : f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex4dv ( v : *const f64 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex4f ( x : f32 , y : f32 , z : f32 , w : f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex4fv ( v : *const f32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex4i ( x : i32 , y : i32 , z : i32 , w : i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex4iv ( v : *const i32 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex4s ( x : i16 , y : i16 , z : i16 , w : i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertex4sv ( v : *const i16 ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glVertexPointer ( size : i32 , r#type : u32 , stride : i32 , pointer : *const ::core::ffi::c_void ) -> ( ) );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn glViewport ( x : i32 , y : i32 , width : i32 , height : i32 ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluBeginCurve ( nobj : *mut GLUnurbs ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluBeginPolygon ( tess : *mut GLUtesselator ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluBeginSurface ( nobj : *mut GLUnurbs ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluBeginTrim ( nobj : *mut GLUnurbs ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluBuild1DMipmaps ( target : u32 , components : i32 , width : i32 , format : u32 , r#type : u32 , data : *const ::core::ffi::c_void ) -> i32 );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluBuild2DMipmaps ( target : u32 , components : i32 , width : i32 , height : i32 , format : u32 , r#type : u32 , data : *const ::core::ffi::c_void ) -> i32 );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluCylinder ( qobj : *mut GLUquadric , baseradius : f64 , topradius : f64 , height : f64 , slices : i32 , stacks : i32 ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluDeleteNurbsRenderer ( nobj : *mut GLUnurbs ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluDeleteQuadric ( state : *mut GLUquadric ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluDeleteTess ( tess : *mut GLUtesselator ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluDisk ( qobj : *mut GLUquadric , innerradius : f64 , outerradius : f64 , slices : i32 , loops : i32 ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluEndCurve ( nobj : *mut GLUnurbs ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluEndPolygon ( tess : *mut GLUtesselator ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluEndSurface ( nobj : *mut GLUnurbs ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluEndTrim ( nobj : *mut GLUnurbs ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluErrorString ( errcode : u32 ) -> *mut u8 );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluErrorUnicodeStringEXT ( errcode : u32 ) -> ::windows_sys::core::PCWSTR );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluGetNurbsProperty ( nobj : *mut GLUnurbs , property : u32 , value : *mut f32 ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluGetString ( name : u32 ) -> *mut u8 );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluGetTessProperty ( tess : *mut GLUtesselator , which : u32 , value : *mut f64 ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluLoadSamplingMatrices ( nobj : *mut GLUnurbs , modelmatrix : *const f32 , projmatrix : *const f32 , viewport : *const i32 ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluLookAt ( eyex : f64 , eyey : f64 , eyez : f64 , centerx : f64 , centery : f64 , centerz : f64 , upx : f64 , upy : f64 , upz : f64 ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluNewNurbsRenderer ( ) -> *mut GLUnurbs );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluNewQuadric ( ) -> *mut GLUquadric );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluNewTess ( ) -> *mut GLUtesselator );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluNextContour ( tess : *mut GLUtesselator , r#type : u32 ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluNurbsCallback ( nobj : *mut GLUnurbs , which : u32 , r#fn : isize ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluNurbsCurve ( nobj : *mut GLUnurbs , nknots : i32 , knot : *mut f32 , stride : i32 , ctlarray : *mut f32 , order : i32 , r#type : u32 ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluNurbsProperty ( nobj : *mut GLUnurbs , property : u32 , value : f32 ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluNurbsSurface ( nobj : *mut GLUnurbs , sknot_count : i32 , sknot : *mut f32 , tknot_count : i32 , tknot : *mut f32 , s_stride : i32 , t_stride : i32 , ctlarray : *mut f32 , sorder : i32 , torder : i32 , r#type : u32 ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluOrtho2D ( left : f64 , right : f64 , bottom : f64 , top : f64 ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluPartialDisk ( qobj : *mut GLUquadric , innerradius : f64 , outerradius : f64 , slices : i32 , loops : i32 , startangle : f64 , sweepangle : f64 ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluPerspective ( fovy : f64 , aspect : f64 , znear : f64 , zfar : f64 ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluPickMatrix ( x : f64 , y : f64 , width : f64 , height : f64 , viewport : *mut i32 ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluProject ( objx : f64 , objy : f64 , objz : f64 , modelmatrix : *const f64 , projmatrix : *const f64 , viewport : *const i32 , winx : *mut f64 , winy : *mut f64 , winz : *mut f64 ) -> i32 );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluPwlCurve ( nobj : *mut GLUnurbs , count : i32 , array : *mut f32 , stride : i32 , r#type : u32 ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluQuadricCallback ( qobj : *mut GLUquadric , which : u32 , r#fn : isize ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluQuadricDrawStyle ( quadobject : *mut GLUquadric , drawstyle : u32 ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluQuadricNormals ( quadobject : *mut GLUquadric , normals : u32 ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluQuadricOrientation ( quadobject : *mut GLUquadric , orientation : u32 ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluQuadricTexture ( quadobject : *mut GLUquadric , texturecoords : u8 ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluScaleImage ( format : u32 , widthin : i32 , heightin : i32 , typein : u32 , datain : *const ::core::ffi::c_void , widthout : i32 , heightout : i32 , typeout : u32 , dataout : *mut ::core::ffi::c_void ) -> i32 );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluSphere ( qobj : *mut GLUquadric , radius : f64 , slices : i32 , stacks : i32 ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluTessBeginContour ( tess : *mut GLUtesselator ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluTessBeginPolygon ( tess : *mut GLUtesselator , polygon_data : *mut ::core::ffi::c_void ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluTessCallback ( tess : *mut GLUtesselator , which : u32 , r#fn : isize ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluTessEndContour ( tess : *mut GLUtesselator ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluTessEndPolygon ( tess : *mut GLUtesselator ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluTessNormal ( tess : *mut GLUtesselator , x : f64 , y : f64 , z : f64 ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluTessProperty ( tess : *mut GLUtesselator , which : u32 , value : f64 ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluTessVertex ( tess : *mut GLUtesselator , coords : *mut f64 , data : *mut ::core::ffi::c_void ) -> ( ) );
::windows_targets::link ! ( "glu32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn gluUnProject ( winx : f64 , winy : f64 , winz : f64 , modelmatrix : *const f64 , projmatrix : *const f64 , viewport : *const i32 , objx : *mut f64 , objy : *mut f64 , objz : *mut f64 ) -> i32 );
#[cfg(feature = "Win32_Foundation")]
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`*"] fn wglCopyContext ( param0 : HGLRC , param1 : HGLRC , param2 : u32 ) -> super::super::Foundation:: BOOL );
#[cfg(feature = "Win32_Graphics_Gdi")]
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Graphics_Gdi\"`*"] fn wglCreateContext ( param0 : super::Gdi:: HDC ) -> HGLRC );
#[cfg(feature = "Win32_Graphics_Gdi")]
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Graphics_Gdi\"`*"] fn wglCreateLayerContext ( param0 : super::Gdi:: HDC , param1 : i32 ) -> HGLRC );
#[cfg(feature = "Win32_Foundation")]
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`*"] fn wglDeleteContext ( param0 : HGLRC ) -> super::super::Foundation:: BOOL );
#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))]
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Gdi\"`*"] fn wglDescribeLayerPlane ( param0 : super::Gdi:: HDC , param1 : i32 , param2 : i32 , param3 : u32 , param4 : *mut LAYERPLANEDESCRIPTOR ) -> super::super::Foundation:: BOOL );
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"] fn wglGetCurrentContext ( ) -> HGLRC );
#[cfg(feature = "Win32_Graphics_Gdi")]
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Graphics_Gdi\"`*"] fn wglGetCurrentDC ( ) -> super::Gdi:: HDC );
#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))]
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Gdi\"`*"] fn wglGetLayerPaletteEntries ( param0 : super::Gdi:: HDC , param1 : i32 , param2 : i32 , param3 : i32 , param4 : *mut super::super::Foundation:: COLORREF ) -> i32 );
#[cfg(feature = "Win32_Foundation")]
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`*"] fn wglGetProcAddress ( param0 : ::windows_sys::core::PCSTR ) -> super::super::Foundation:: PROC );
#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))]
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Gdi\"`*"] fn wglMakeCurrent ( param0 : super::Gdi:: HDC , param1 : HGLRC ) -> super::super::Foundation:: BOOL );
#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))]
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Gdi\"`*"] fn wglRealizeLayerPalette ( param0 : super::Gdi:: HDC , param1 : i32 , param2 : super::super::Foundation:: BOOL ) -> super::super::Foundation:: BOOL );
#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))]
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Gdi\"`*"] fn wglSetLayerPaletteEntries ( param0 : super::Gdi:: HDC , param1 : i32 , param2 : i32 , param3 : i32 , param4 : *const super::super::Foundation:: COLORREF ) -> i32 );
#[cfg(feature = "Win32_Foundation")]
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`*"] fn wglShareLists ( param0 : HGLRC , param1 : HGLRC ) -> super::super::Foundation:: BOOL );
#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))]
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Gdi\"`*"] fn wglSwapLayerBuffers ( param0 : super::Gdi:: HDC , param1 : u32 ) -> super::super::Foundation:: BOOL );
#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))]
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Gdi\"`*"] fn wglUseFontBitmapsA ( param0 : super::Gdi:: HDC , param1 : u32 , param2 : u32 , param3 : u32 ) -> super::super::Foundation:: BOOL );
#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))]
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Gdi\"`*"] fn wglUseFontBitmapsW ( param0 : super::Gdi:: HDC , param1 : u32 , param2 : u32 , param3 : u32 ) -> super::super::Foundation:: BOOL );
#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))]
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Gdi\"`*"] fn wglUseFontOutlinesA ( param0 : super::Gdi:: HDC , param1 : u32 , param2 : u32 , param3 : u32 , param4 : f32 , param5 : f32 , param6 : i32 , param7 : *mut GLYPHMETRICSFLOAT ) -> super::super::Foundation:: BOOL );
#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Gdi"))]
::windows_targets::link ! ( "opengl32.dll""system" #[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Gdi\"`*"] fn wglUseFontOutlinesW ( param0 : super::Gdi:: HDC , param1 : u32 , param2 : u32 , param3 : u32 , param4 : f32 , param5 : f32 , param6 : i32 , param7 : *mut GLYPHMETRICSFLOAT ) -> super::super::Foundation:: BOOL );
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_AUTO_LOAD_MATRIX: u32 = 100200u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_BEGIN: u32 = 100100u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_CCW: u32 = 100121u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_CULLING: u32 = 100201u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_CW: u32 = 100120u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_DISPLAY_MODE: u32 = 100204u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_DOMAIN_DISTANCE: u32 = 100217u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_EDGE_FLAG: u32 = 100104u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_END: u32 = 100102u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_ERROR: u32 = 100103u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_EXTENSIONS: u32 = 100801u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_EXTERIOR: u32 = 100123u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_FALSE: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_FILL: u32 = 100012u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_FLAT: u32 = 100001u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_INCOMPATIBLE_GL_VERSION: u32 = 100903u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_INSIDE: u32 = 100021u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_INTERIOR: u32 = 100122u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_INVALID_ENUM: u32 = 100900u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_INVALID_VALUE: u32 = 100901u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_LINE: u32 = 100011u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_MAP1_TRIM_2: u32 = 100210u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_MAP1_TRIM_3: u32 = 100211u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NONE: u32 = 100002u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR1: u32 = 100251u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR10: u32 = 100260u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR11: u32 = 100261u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR12: u32 = 100262u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR13: u32 = 100263u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR14: u32 = 100264u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR15: u32 = 100265u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR16: u32 = 100266u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR17: u32 = 100267u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR18: u32 = 100268u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR19: u32 = 100269u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR2: u32 = 100252u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR20: u32 = 100270u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR21: u32 = 100271u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR22: u32 = 100272u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR23: u32 = 100273u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR24: u32 = 100274u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR25: u32 = 100275u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR26: u32 = 100276u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR27: u32 = 100277u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR28: u32 = 100278u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR29: u32 = 100279u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR3: u32 = 100253u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR30: u32 = 100280u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR31: u32 = 100281u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR32: u32 = 100282u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR33: u32 = 100283u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR34: u32 = 100284u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR35: u32 = 100285u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR36: u32 = 100286u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR37: u32 = 100287u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR4: u32 = 100254u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR5: u32 = 100255u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR6: u32 = 100256u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR7: u32 = 100257u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR8: u32 = 100258u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_NURBS_ERROR9: u32 = 100259u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_OUTLINE_PATCH: u32 = 100241u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_OUTLINE_POLYGON: u32 = 100240u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_OUTSIDE: u32 = 100020u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_OUT_OF_MEMORY: u32 = 100902u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_PARAMETRIC_ERROR: u32 = 100216u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_PARAMETRIC_TOLERANCE: u32 = 100202u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_PATH_LENGTH: u32 = 100215u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_POINT: u32 = 100010u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_SAMPLING_METHOD: u32 = 100205u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_SAMPLING_TOLERANCE: u32 = 100203u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_SILHOUETTE: u32 = 100013u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_SMOOTH: u32 = 100000u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_BEGIN: u32 = 100100u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_BEGIN_DATA: u32 = 100106u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_BOUNDARY_ONLY: u32 = 100141u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_COMBINE: u32 = 100105u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_COMBINE_DATA: u32 = 100111u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_COORD_TOO_LARGE: u32 = 100155u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_EDGE_FLAG: u32 = 100104u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_EDGE_FLAG_DATA: u32 = 100110u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_END: u32 = 100102u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_END_DATA: u32 = 100108u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_ERROR: u32 = 100103u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_ERROR1: u32 = 100151u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_ERROR2: u32 = 100152u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_ERROR3: u32 = 100153u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_ERROR4: u32 = 100154u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_ERROR5: u32 = 100155u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_ERROR6: u32 = 100156u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_ERROR7: u32 = 100157u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_ERROR8: u32 = 100158u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_ERROR_DATA: u32 = 100109u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_MISSING_BEGIN_CONTOUR: u32 = 100152u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_MISSING_BEGIN_POLYGON: u32 = 100151u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_MISSING_END_CONTOUR: u32 = 100154u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_MISSING_END_POLYGON: u32 = 100153u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_NEED_COMBINE_CALLBACK: u32 = 100156u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_TOLERANCE: u32 = 100142u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_VERTEX: u32 = 100101u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_VERTEX_DATA: u32 = 100107u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_WINDING_ABS_GEQ_TWO: u32 = 100134u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_WINDING_NEGATIVE: u32 = 100133u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_WINDING_NONZERO: u32 = 100131u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_WINDING_ODD: u32 = 100130u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_WINDING_POSITIVE: u32 = 100132u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TESS_WINDING_RULE: u32 = 100140u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_TRUE: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_UNKNOWN: u32 = 100124u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_U_STEP: u32 = 100206u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_VERSION: u32 = 100800u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_VERSION_1_1: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_VERSION_1_2: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_VERTEX: u32 = 100101u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GLU_V_STEP: u32 = 100207u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_2D: u32 = 1536u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_2_BYTES: u32 = 5127u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_3D: u32 = 1537u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_3D_COLOR: u32 = 1538u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_3D_COLOR_TEXTURE: u32 = 1539u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_3_BYTES: u32 = 5128u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_4D_COLOR_TEXTURE: u32 = 1540u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_4_BYTES: u32 = 5129u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ACCUM: u32 = 256u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ACCUM_ALPHA_BITS: u32 = 3419u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ACCUM_BLUE_BITS: u32 = 3418u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ACCUM_BUFFER_BIT: u32 = 512u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ACCUM_CLEAR_VALUE: u32 = 2944u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ACCUM_GREEN_BITS: u32 = 3417u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ACCUM_RED_BITS: u32 = 3416u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ADD: u32 = 260u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ALL_ATTRIB_BITS: u32 = 1048575u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ALPHA: u32 = 6406u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ALPHA12: u32 = 32829u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ALPHA16: u32 = 32830u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ALPHA4: u32 = 32827u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ALPHA8: u32 = 32828u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ALPHA_BIAS: u32 = 3357u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ALPHA_BITS: u32 = 3413u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ALPHA_SCALE: u32 = 3356u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ALPHA_TEST: u32 = 3008u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ALPHA_TEST_FUNC: u32 = 3009u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ALPHA_TEST_REF: u32 = 3010u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ALWAYS: u32 = 519u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_AMBIENT: u32 = 4608u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_AMBIENT_AND_DIFFUSE: u32 = 5634u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_AND: u32 = 5377u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_AND_INVERTED: u32 = 5380u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_AND_REVERSE: u32 = 5378u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ATTRIB_STACK_DEPTH: u32 = 2992u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_AUTO_NORMAL: u32 = 3456u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_AUX0: u32 = 1033u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_AUX1: u32 = 1034u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_AUX2: u32 = 1035u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_AUX3: u32 = 1036u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_AUX_BUFFERS: u32 = 3072u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_BACK: u32 = 1029u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_BACK_LEFT: u32 = 1026u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_BACK_RIGHT: u32 = 1027u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_BGRA_EXT: u32 = 32993u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_BGR_EXT: u32 = 32992u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_BITMAP: u32 = 6656u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_BITMAP_TOKEN: u32 = 1796u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_BLEND: u32 = 3042u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_BLEND_DST: u32 = 3040u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_BLEND_SRC: u32 = 3041u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_BLUE: u32 = 6405u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_BLUE_BIAS: u32 = 3355u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_BLUE_BITS: u32 = 3412u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_BLUE_SCALE: u32 = 3354u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_BYTE: u32 = 5120u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_C3F_V3F: u32 = 10788u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_C4F_N3F_V3F: u32 = 10790u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_C4UB_V2F: u32 = 10786u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_C4UB_V3F: u32 = 10787u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CCW: u32 = 2305u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CLAMP: u32 = 10496u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CLEAR: u32 = 5376u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CLIENT_ALL_ATTRIB_BITS: u32 = 4294967295u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CLIENT_ATTRIB_STACK_DEPTH: u32 = 2993u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CLIENT_PIXEL_STORE_BIT: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CLIENT_VERTEX_ARRAY_BIT: u32 = 2u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CLIP_PLANE0: u32 = 12288u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CLIP_PLANE1: u32 = 12289u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CLIP_PLANE2: u32 = 12290u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CLIP_PLANE3: u32 = 12291u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CLIP_PLANE4: u32 = 12292u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CLIP_PLANE5: u32 = 12293u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COEFF: u32 = 2560u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR: u32 = 6144u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_ARRAY: u32 = 32886u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_ARRAY_COUNT_EXT: u32 = 32900u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_ARRAY_EXT: u32 = 32886u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_ARRAY_POINTER: u32 = 32912u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_ARRAY_POINTER_EXT: u32 = 32912u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_ARRAY_SIZE: u32 = 32897u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_ARRAY_SIZE_EXT: u32 = 32897u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_ARRAY_STRIDE: u32 = 32899u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_ARRAY_STRIDE_EXT: u32 = 32899u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_ARRAY_TYPE: u32 = 32898u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_ARRAY_TYPE_EXT: u32 = 32898u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_BUFFER_BIT: u32 = 16384u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_CLEAR_VALUE: u32 = 3106u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_INDEX: u32 = 6400u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_INDEX12_EXT: u32 = 32998u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_INDEX16_EXT: u32 = 32999u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_INDEX1_EXT: u32 = 32994u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_INDEX2_EXT: u32 = 32995u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_INDEX4_EXT: u32 = 32996u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_INDEX8_EXT: u32 = 32997u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_INDEXES: u32 = 5635u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_LOGIC_OP: u32 = 3058u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_MATERIAL: u32 = 2903u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_MATERIAL_FACE: u32 = 2901u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_MATERIAL_PARAMETER: u32 = 2902u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_TABLE_ALPHA_SIZE_EXT: u32 = 32989u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_TABLE_BLUE_SIZE_EXT: u32 = 32988u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_TABLE_FORMAT_EXT: u32 = 32984u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_TABLE_GREEN_SIZE_EXT: u32 = 32987u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_TABLE_INTENSITY_SIZE_EXT: u32 = 32991u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_TABLE_LUMINANCE_SIZE_EXT: u32 = 32990u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_TABLE_RED_SIZE_EXT: u32 = 32986u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_TABLE_WIDTH_EXT: u32 = 32985u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COLOR_WRITEMASK: u32 = 3107u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COMPILE: u32 = 4864u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COMPILE_AND_EXECUTE: u32 = 4865u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CONSTANT_ATTENUATION: u32 = 4615u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COPY: u32 = 5379u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COPY_INVERTED: u32 = 5388u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_COPY_PIXEL_TOKEN: u32 = 1798u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CULL_FACE: u32 = 2884u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CULL_FACE_MODE: u32 = 2885u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CURRENT_BIT: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CURRENT_COLOR: u32 = 2816u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CURRENT_INDEX: u32 = 2817u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CURRENT_NORMAL: u32 = 2818u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CURRENT_RASTER_COLOR: u32 = 2820u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CURRENT_RASTER_DISTANCE: u32 = 2825u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CURRENT_RASTER_INDEX: u32 = 2821u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CURRENT_RASTER_POSITION: u32 = 2823u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CURRENT_RASTER_POSITION_VALID: u32 = 2824u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CURRENT_RASTER_TEXTURE_COORDS: u32 = 2822u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CURRENT_TEXTURE_COORDS: u32 = 2819u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_CW: u32 = 2304u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DECAL: u32 = 8449u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DECR: u32 = 7683u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DEPTH: u32 = 6145u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DEPTH_BIAS: u32 = 3359u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DEPTH_BITS: u32 = 3414u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DEPTH_BUFFER_BIT: u32 = 256u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DEPTH_CLEAR_VALUE: u32 = 2931u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DEPTH_COMPONENT: u32 = 6402u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DEPTH_FUNC: u32 = 2932u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DEPTH_RANGE: u32 = 2928u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DEPTH_SCALE: u32 = 3358u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DEPTH_TEST: u32 = 2929u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DEPTH_WRITEMASK: u32 = 2930u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DIFFUSE: u32 = 4609u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DITHER: u32 = 3024u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DOMAIN: u32 = 2562u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DONT_CARE: u32 = 4352u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DOUBLE: u32 = 5130u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DOUBLEBUFFER: u32 = 3122u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DOUBLE_EXT: u32 = 5130u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DRAW_BUFFER: u32 = 3073u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DRAW_PIXEL_TOKEN: u32 = 1797u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DST_ALPHA: u32 = 772u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_DST_COLOR: u32 = 774u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_EDGE_FLAG: u32 = 2883u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_EDGE_FLAG_ARRAY: u32 = 32889u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_EDGE_FLAG_ARRAY_COUNT_EXT: u32 = 32909u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_EDGE_FLAG_ARRAY_EXT: u32 = 32889u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_EDGE_FLAG_ARRAY_POINTER: u32 = 32915u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_EDGE_FLAG_ARRAY_POINTER_EXT: u32 = 32915u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_EDGE_FLAG_ARRAY_STRIDE: u32 = 32908u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_EDGE_FLAG_ARRAY_STRIDE_EXT: u32 = 32908u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_EMISSION: u32 = 5632u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ENABLE_BIT: u32 = 8192u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_EQUAL: u32 = 514u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_EQUIV: u32 = 5385u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_EVAL_BIT: u32 = 65536u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_EXP: u32 = 2048u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_EXP2: u32 = 2049u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_EXTENSIONS: u32 = 7939u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_EXT_bgra: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_EXT_paletted_texture: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_EXT_vertex_array: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_EYE_LINEAR: u32 = 9216u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_EYE_PLANE: u32 = 9474u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FALSE: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FASTEST: u32 = 4353u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FEEDBACK: u32 = 7169u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FEEDBACK_BUFFER_POINTER: u32 = 3568u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FEEDBACK_BUFFER_SIZE: u32 = 3569u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FEEDBACK_BUFFER_TYPE: u32 = 3570u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FILL: u32 = 6914u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FLAT: u32 = 7424u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FLOAT: u32 = 5126u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FOG: u32 = 2912u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FOG_BIT: u32 = 128u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FOG_COLOR: u32 = 2918u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FOG_DENSITY: u32 = 2914u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FOG_END: u32 = 2916u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FOG_HINT: u32 = 3156u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FOG_INDEX: u32 = 2913u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FOG_MODE: u32 = 2917u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FOG_SPECULAR_TEXTURE_WIN: u32 = 33004u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FOG_START: u32 = 2915u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FRONT: u32 = 1028u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FRONT_AND_BACK: u32 = 1032u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FRONT_FACE: u32 = 2886u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FRONT_LEFT: u32 = 1024u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_FRONT_RIGHT: u32 = 1025u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_GEQUAL: u32 = 518u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_GREATER: u32 = 516u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_GREEN: u32 = 6404u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_GREEN_BIAS: u32 = 3353u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_GREEN_BITS: u32 = 3411u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_GREEN_SCALE: u32 = 3352u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_HINT_BIT: u32 = 32768u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INCR: u32 = 7682u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INDEX_ARRAY: u32 = 32887u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INDEX_ARRAY_COUNT_EXT: u32 = 32903u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INDEX_ARRAY_EXT: u32 = 32887u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INDEX_ARRAY_POINTER: u32 = 32913u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INDEX_ARRAY_POINTER_EXT: u32 = 32913u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INDEX_ARRAY_STRIDE: u32 = 32902u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INDEX_ARRAY_STRIDE_EXT: u32 = 32902u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INDEX_ARRAY_TYPE: u32 = 32901u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INDEX_ARRAY_TYPE_EXT: u32 = 32901u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INDEX_BITS: u32 = 3409u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INDEX_CLEAR_VALUE: u32 = 3104u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INDEX_LOGIC_OP: u32 = 3057u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INDEX_MODE: u32 = 3120u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INDEX_OFFSET: u32 = 3347u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INDEX_SHIFT: u32 = 3346u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INDEX_WRITEMASK: u32 = 3105u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INT: u32 = 5124u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INTENSITY: u32 = 32841u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INTENSITY12: u32 = 32844u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INTENSITY16: u32 = 32845u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INTENSITY4: u32 = 32842u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INTENSITY8: u32 = 32843u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INVALID_ENUM: u32 = 1280u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INVALID_OPERATION: u32 = 1282u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INVALID_VALUE: u32 = 1281u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_INVERT: u32 = 5386u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_KEEP: u32 = 7680u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LEFT: u32 = 1030u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LEQUAL: u32 = 515u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LESS: u32 = 513u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LIGHT0: u32 = 16384u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LIGHT1: u32 = 16385u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LIGHT2: u32 = 16386u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LIGHT3: u32 = 16387u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LIGHT4: u32 = 16388u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LIGHT5: u32 = 16389u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LIGHT6: u32 = 16390u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LIGHT7: u32 = 16391u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LIGHTING: u32 = 2896u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LIGHTING_BIT: u32 = 64u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LIGHT_MODEL_AMBIENT: u32 = 2899u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LIGHT_MODEL_LOCAL_VIEWER: u32 = 2897u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LIGHT_MODEL_TWO_SIDE: u32 = 2898u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LINE: u32 = 6913u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LINEAR: u32 = 9729u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LINEAR_ATTENUATION: u32 = 4616u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LINEAR_MIPMAP_LINEAR: u32 = 9987u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LINEAR_MIPMAP_NEAREST: u32 = 9985u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LINES: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LINE_BIT: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LINE_LOOP: u32 = 2u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LINE_RESET_TOKEN: u32 = 1799u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LINE_SMOOTH: u32 = 2848u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LINE_SMOOTH_HINT: u32 = 3154u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LINE_STIPPLE: u32 = 2852u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LINE_STIPPLE_PATTERN: u32 = 2853u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LINE_STIPPLE_REPEAT: u32 = 2854u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LINE_STRIP: u32 = 3u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LINE_TOKEN: u32 = 1794u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LINE_WIDTH: u32 = 2849u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LINE_WIDTH_GRANULARITY: u32 = 2851u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LINE_WIDTH_RANGE: u32 = 2850u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LIST_BASE: u32 = 2866u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LIST_BIT: u32 = 131072u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LIST_INDEX: u32 = 2867u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LIST_MODE: u32 = 2864u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LOAD: u32 = 257u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LOGIC_OP: u32 = 3057u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LOGIC_OP_MODE: u32 = 3056u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LUMINANCE: u32 = 6409u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LUMINANCE12: u32 = 32833u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LUMINANCE12_ALPHA12: u32 = 32839u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LUMINANCE12_ALPHA4: u32 = 32838u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LUMINANCE16: u32 = 32834u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LUMINANCE16_ALPHA16: u32 = 32840u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LUMINANCE4: u32 = 32831u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LUMINANCE4_ALPHA4: u32 = 32835u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LUMINANCE6_ALPHA2: u32 = 32836u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LUMINANCE8: u32 = 32832u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LUMINANCE8_ALPHA8: u32 = 32837u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_LUMINANCE_ALPHA: u32 = 6410u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP1_COLOR_4: u32 = 3472u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP1_GRID_DOMAIN: u32 = 3536u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP1_GRID_SEGMENTS: u32 = 3537u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP1_INDEX: u32 = 3473u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP1_NORMAL: u32 = 3474u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP1_TEXTURE_COORD_1: u32 = 3475u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP1_TEXTURE_COORD_2: u32 = 3476u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP1_TEXTURE_COORD_3: u32 = 3477u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP1_TEXTURE_COORD_4: u32 = 3478u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP1_VERTEX_3: u32 = 3479u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP1_VERTEX_4: u32 = 3480u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP2_COLOR_4: u32 = 3504u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP2_GRID_DOMAIN: u32 = 3538u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP2_GRID_SEGMENTS: u32 = 3539u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP2_INDEX: u32 = 3505u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP2_NORMAL: u32 = 3506u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP2_TEXTURE_COORD_1: u32 = 3507u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP2_TEXTURE_COORD_2: u32 = 3508u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP2_TEXTURE_COORD_3: u32 = 3509u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP2_TEXTURE_COORD_4: u32 = 3510u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP2_VERTEX_3: u32 = 3511u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP2_VERTEX_4: u32 = 3512u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP_COLOR: u32 = 3344u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAP_STENCIL: u32 = 3345u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MATRIX_MODE: u32 = 2976u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAX_ATTRIB_STACK_DEPTH: u32 = 3381u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: u32 = 3387u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAX_CLIP_PLANES: u32 = 3378u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAX_ELEMENTS_INDICES_WIN: u32 = 33001u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAX_ELEMENTS_VERTICES_WIN: u32 = 33000u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAX_EVAL_ORDER: u32 = 3376u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAX_LIGHTS: u32 = 3377u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAX_LIST_NESTING: u32 = 2865u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAX_MODELVIEW_STACK_DEPTH: u32 = 3382u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAX_NAME_STACK_DEPTH: u32 = 3383u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAX_PIXEL_MAP_TABLE: u32 = 3380u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAX_PROJECTION_STACK_DEPTH: u32 = 3384u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAX_TEXTURE_SIZE: u32 = 3379u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAX_TEXTURE_STACK_DEPTH: u32 = 3385u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MAX_VIEWPORT_DIMS: u32 = 3386u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MODELVIEW: u32 = 5888u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MODELVIEW_MATRIX: u32 = 2982u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MODELVIEW_STACK_DEPTH: u32 = 2979u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MODULATE: u32 = 8448u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_MULT: u32 = 259u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_N3F_V3F: u32 = 10789u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_NAME_STACK_DEPTH: u32 = 3440u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_NAND: u32 = 5390u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_NEAREST: u32 = 9728u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_NEAREST_MIPMAP_LINEAR: u32 = 9986u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_NEAREST_MIPMAP_NEAREST: u32 = 9984u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_NEVER: u32 = 512u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_NICEST: u32 = 4354u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_NONE: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_NOOP: u32 = 5381u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_NOR: u32 = 5384u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_NORMALIZE: u32 = 2977u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_NORMAL_ARRAY: u32 = 32885u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_NORMAL_ARRAY_COUNT_EXT: u32 = 32896u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_NORMAL_ARRAY_EXT: u32 = 32885u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_NORMAL_ARRAY_POINTER: u32 = 32911u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_NORMAL_ARRAY_POINTER_EXT: u32 = 32911u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_NORMAL_ARRAY_STRIDE: u32 = 32895u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_NORMAL_ARRAY_STRIDE_EXT: u32 = 32895u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_NORMAL_ARRAY_TYPE: u32 = 32894u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_NORMAL_ARRAY_TYPE_EXT: u32 = 32894u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_NOTEQUAL: u32 = 517u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_NO_ERROR: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_OBJECT_LINEAR: u32 = 9217u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_OBJECT_PLANE: u32 = 9473u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ONE: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ONE_MINUS_DST_ALPHA: u32 = 773u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ONE_MINUS_DST_COLOR: u32 = 775u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ONE_MINUS_SRC_ALPHA: u32 = 771u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ONE_MINUS_SRC_COLOR: u32 = 769u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_OR: u32 = 5383u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ORDER: u32 = 2561u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_OR_INVERTED: u32 = 5389u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_OR_REVERSE: u32 = 5387u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_OUT_OF_MEMORY: u32 = 1285u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PACK_ALIGNMENT: u32 = 3333u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PACK_LSB_FIRST: u32 = 3329u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PACK_ROW_LENGTH: u32 = 3330u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PACK_SKIP_PIXELS: u32 = 3332u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PACK_SKIP_ROWS: u32 = 3331u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PACK_SWAP_BYTES: u32 = 3328u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PASS_THROUGH_TOKEN: u32 = 1792u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PERSPECTIVE_CORRECTION_HINT: u32 = 3152u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PHONG_HINT_WIN: u32 = 33003u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PHONG_WIN: u32 = 33002u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PIXEL_MAP_A_TO_A: u32 = 3193u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PIXEL_MAP_A_TO_A_SIZE: u32 = 3257u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PIXEL_MAP_B_TO_B: u32 = 3192u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PIXEL_MAP_B_TO_B_SIZE: u32 = 3256u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PIXEL_MAP_G_TO_G: u32 = 3191u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PIXEL_MAP_G_TO_G_SIZE: u32 = 3255u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PIXEL_MAP_I_TO_A: u32 = 3189u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PIXEL_MAP_I_TO_A_SIZE: u32 = 3253u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PIXEL_MAP_I_TO_B: u32 = 3188u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PIXEL_MAP_I_TO_B_SIZE: u32 = 3252u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PIXEL_MAP_I_TO_G: u32 = 3187u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PIXEL_MAP_I_TO_G_SIZE: u32 = 3251u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PIXEL_MAP_I_TO_I: u32 = 3184u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PIXEL_MAP_I_TO_I_SIZE: u32 = 3248u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PIXEL_MAP_I_TO_R: u32 = 3186u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PIXEL_MAP_I_TO_R_SIZE: u32 = 3250u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PIXEL_MAP_R_TO_R: u32 = 3190u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PIXEL_MAP_R_TO_R_SIZE: u32 = 3254u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PIXEL_MAP_S_TO_S: u32 = 3185u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PIXEL_MAP_S_TO_S_SIZE: u32 = 3249u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PIXEL_MODE_BIT: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_POINT: u32 = 6912u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_POINTS: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_POINT_BIT: u32 = 2u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_POINT_SIZE: u32 = 2833u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_POINT_SIZE_GRANULARITY: u32 = 2835u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_POINT_SIZE_RANGE: u32 = 2834u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_POINT_SMOOTH: u32 = 2832u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_POINT_SMOOTH_HINT: u32 = 3153u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_POINT_TOKEN: u32 = 1793u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_POLYGON: u32 = 9u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_POLYGON_BIT: u32 = 8u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_POLYGON_MODE: u32 = 2880u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_POLYGON_OFFSET_FACTOR: u32 = 32824u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_POLYGON_OFFSET_FILL: u32 = 32823u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_POLYGON_OFFSET_LINE: u32 = 10754u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_POLYGON_OFFSET_POINT: u32 = 10753u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_POLYGON_OFFSET_UNITS: u32 = 10752u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_POLYGON_SMOOTH: u32 = 2881u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_POLYGON_SMOOTH_HINT: u32 = 3155u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_POLYGON_STIPPLE: u32 = 2882u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_POLYGON_STIPPLE_BIT: u32 = 16u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_POLYGON_TOKEN: u32 = 1795u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_POSITION: u32 = 4611u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PROJECTION: u32 = 5889u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PROJECTION_MATRIX: u32 = 2983u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PROJECTION_STACK_DEPTH: u32 = 2980u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PROXY_TEXTURE_1D: u32 = 32867u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_PROXY_TEXTURE_2D: u32 = 32868u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_Q: u32 = 8195u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_QUADRATIC_ATTENUATION: u32 = 4617u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_QUADS: u32 = 7u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_QUAD_STRIP: u32 = 8u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_R: u32 = 8194u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_R3_G3_B2: u32 = 10768u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_READ_BUFFER: u32 = 3074u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RED: u32 = 6403u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RED_BIAS: u32 = 3349u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RED_BITS: u32 = 3410u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RED_SCALE: u32 = 3348u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RENDER: u32 = 7168u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RENDERER: u32 = 7937u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RENDER_MODE: u32 = 3136u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_REPEAT: u32 = 10497u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_REPLACE: u32 = 7681u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RETURN: u32 = 258u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RGB: u32 = 6407u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RGB10: u32 = 32850u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RGB10_A2: u32 = 32857u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RGB12: u32 = 32851u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RGB16: u32 = 32852u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RGB4: u32 = 32847u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RGB5: u32 = 32848u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RGB5_A1: u32 = 32855u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RGB8: u32 = 32849u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RGBA: u32 = 6408u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RGBA12: u32 = 32858u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RGBA16: u32 = 32859u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RGBA2: u32 = 32853u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RGBA4: u32 = 32854u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RGBA8: u32 = 32856u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RGBA_MODE: u32 = 3121u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_RIGHT: u32 = 1031u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_S: u32 = 8192u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_SCISSOR_BIT: u32 = 524288u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_SCISSOR_BOX: u32 = 3088u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_SCISSOR_TEST: u32 = 3089u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_SELECT: u32 = 7170u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_SELECTION_BUFFER_POINTER: u32 = 3571u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_SELECTION_BUFFER_SIZE: u32 = 3572u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_SET: u32 = 5391u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_SHADE_MODEL: u32 = 2900u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_SHININESS: u32 = 5633u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_SHORT: u32 = 5122u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_SMOOTH: u32 = 7425u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_SPECULAR: u32 = 4610u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_SPHERE_MAP: u32 = 9218u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_SPOT_CUTOFF: u32 = 4614u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_SPOT_DIRECTION: u32 = 4612u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_SPOT_EXPONENT: u32 = 4613u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_SRC_ALPHA: u32 = 770u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_SRC_ALPHA_SATURATE: u32 = 776u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_SRC_COLOR: u32 = 768u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_STACK_OVERFLOW: u32 = 1283u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_STACK_UNDERFLOW: u32 = 1284u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_STENCIL: u32 = 6146u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_STENCIL_BITS: u32 = 3415u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_STENCIL_BUFFER_BIT: u32 = 1024u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_STENCIL_CLEAR_VALUE: u32 = 2961u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_STENCIL_FAIL: u32 = 2964u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_STENCIL_FUNC: u32 = 2962u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_STENCIL_INDEX: u32 = 6401u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_STENCIL_PASS_DEPTH_FAIL: u32 = 2965u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_STENCIL_PASS_DEPTH_PASS: u32 = 2966u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_STENCIL_REF: u32 = 2967u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_STENCIL_TEST: u32 = 2960u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_STENCIL_VALUE_MASK: u32 = 2963u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_STENCIL_WRITEMASK: u32 = 2968u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_STEREO: u32 = 3123u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_SUBPIXEL_BITS: u32 = 3408u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_T: u32 = 8193u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_T2F_C3F_V3F: u32 = 10794u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_T2F_C4F_N3F_V3F: u32 = 10796u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_T2F_C4UB_V3F: u32 = 10793u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_T2F_N3F_V3F: u32 = 10795u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_T2F_V3F: u32 = 10791u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_T4F_C4F_N3F_V4F: u32 = 10797u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_T4F_V4F: u32 = 10792u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE: u32 = 5890u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_1D: u32 = 3552u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_2D: u32 = 3553u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_ALPHA_SIZE: u32 = 32863u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_BINDING_1D: u32 = 32872u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_BINDING_2D: u32 = 32873u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_BIT: u32 = 262144u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_BLUE_SIZE: u32 = 32862u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_BORDER: u32 = 4101u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_BORDER_COLOR: u32 = 4100u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_COMPONENTS: u32 = 4099u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_COORD_ARRAY: u32 = 32888u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_COORD_ARRAY_COUNT_EXT: u32 = 32907u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_COORD_ARRAY_EXT: u32 = 32888u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_COORD_ARRAY_POINTER: u32 = 32914u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_COORD_ARRAY_POINTER_EXT: u32 = 32914u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_COORD_ARRAY_SIZE: u32 = 32904u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_COORD_ARRAY_SIZE_EXT: u32 = 32904u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_COORD_ARRAY_STRIDE: u32 = 32906u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_COORD_ARRAY_STRIDE_EXT: u32 = 32906u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_COORD_ARRAY_TYPE: u32 = 32905u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_COORD_ARRAY_TYPE_EXT: u32 = 32905u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_ENV: u32 = 8960u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_ENV_COLOR: u32 = 8705u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_ENV_MODE: u32 = 8704u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_GEN_MODE: u32 = 9472u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_GEN_Q: u32 = 3171u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_GEN_R: u32 = 3170u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_GEN_S: u32 = 3168u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_GEN_T: u32 = 3169u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_GREEN_SIZE: u32 = 32861u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_HEIGHT: u32 = 4097u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_INTENSITY_SIZE: u32 = 32865u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_INTERNAL_FORMAT: u32 = 4099u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_LUMINANCE_SIZE: u32 = 32864u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_MAG_FILTER: u32 = 10240u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_MATRIX: u32 = 2984u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_MIN_FILTER: u32 = 10241u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_PRIORITY: u32 = 32870u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_RED_SIZE: u32 = 32860u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_RESIDENT: u32 = 32871u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_STACK_DEPTH: u32 = 2981u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_WIDTH: u32 = 4096u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_WRAP_S: u32 = 10242u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TEXTURE_WRAP_T: u32 = 10243u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TRANSFORM_BIT: u32 = 4096u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TRIANGLES: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TRIANGLE_FAN: u32 = 6u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TRIANGLE_STRIP: u32 = 5u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_TRUE: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_UNPACK_ALIGNMENT: u32 = 3317u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_UNPACK_LSB_FIRST: u32 = 3313u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_UNPACK_ROW_LENGTH: u32 = 3314u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_UNPACK_SKIP_PIXELS: u32 = 3316u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_UNPACK_SKIP_ROWS: u32 = 3315u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_UNPACK_SWAP_BYTES: u32 = 3312u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_UNSIGNED_BYTE: u32 = 5121u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_UNSIGNED_INT: u32 = 5125u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_UNSIGNED_SHORT: u32 = 5123u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_V2F: u32 = 10784u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_V3F: u32 = 10785u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_VENDOR: u32 = 7936u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_VERSION: u32 = 7938u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_VERSION_1_1: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_VERTEX_ARRAY: u32 = 32884u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_VERTEX_ARRAY_COUNT_EXT: u32 = 32893u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_VERTEX_ARRAY_EXT: u32 = 32884u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_VERTEX_ARRAY_POINTER: u32 = 32910u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_VERTEX_ARRAY_POINTER_EXT: u32 = 32910u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_VERTEX_ARRAY_SIZE: u32 = 32890u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_VERTEX_ARRAY_SIZE_EXT: u32 = 32890u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_VERTEX_ARRAY_STRIDE: u32 = 32892u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_VERTEX_ARRAY_STRIDE_EXT: u32 = 32892u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_VERTEX_ARRAY_TYPE: u32 = 32891u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_VERTEX_ARRAY_TYPE_EXT: u32 = 32891u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_VIEWPORT: u32 = 2978u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_VIEWPORT_BIT: u32 = 2048u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_WIN_draw_range_elements: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_WIN_swap_hint: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_XOR: u32 = 5382u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ZERO: u32 = 0u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ZOOM_X: u32 = 3350u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const GL_ZOOM_Y: u32 = 3351u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type PFD_FLAGS = u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_DOUBLEBUFFER: PFD_FLAGS = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_STEREO: PFD_FLAGS = 2u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_DRAW_TO_WINDOW: PFD_FLAGS = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_DRAW_TO_BITMAP: PFD_FLAGS = 8u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_SUPPORT_GDI: PFD_FLAGS = 16u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_SUPPORT_OPENGL: PFD_FLAGS = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_GENERIC_FORMAT: PFD_FLAGS = 64u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_NEED_PALETTE: PFD_FLAGS = 128u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_NEED_SYSTEM_PALETTE: PFD_FLAGS = 256u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_SWAP_EXCHANGE: PFD_FLAGS = 512u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_SWAP_COPY: PFD_FLAGS = 1024u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_SWAP_LAYER_BUFFERS: PFD_FLAGS = 2048u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_GENERIC_ACCELERATED: PFD_FLAGS = 4096u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_SUPPORT_DIRECTDRAW: PFD_FLAGS = 8192u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_DIRECT3D_ACCELERATED: PFD_FLAGS = 16384u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_SUPPORT_COMPOSITION: PFD_FLAGS = 32768u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_DEPTH_DONTCARE: PFD_FLAGS = 536870912u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_DOUBLEBUFFER_DONTCARE: PFD_FLAGS = 1073741824u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_STEREO_DONTCARE: PFD_FLAGS = 2147483648u32;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type PFD_LAYER_TYPE = i8;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_UNDERLAY_PLANE: PFD_LAYER_TYPE = -1i8;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_MAIN_PLANE: PFD_LAYER_TYPE = 0i8;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_OVERLAY_PLANE: PFD_LAYER_TYPE = 1i8;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type PFD_PIXEL_TYPE = i8;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_TYPE_RGBA: PFD_PIXEL_TYPE = 0i8;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub const PFD_TYPE_COLORINDEX: PFD_PIXEL_TYPE = 1i8;
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Graphics_Gdi\"`*"]
#[cfg(feature = "Win32_Graphics_Gdi")]
pub struct EMRPIXELFORMAT {
    pub emr: super::Gdi::EMR,
    pub pfd: PIXELFORMATDESCRIPTOR,
}
#[cfg(feature = "Win32_Graphics_Gdi")]
impl ::core::marker::Copy for EMRPIXELFORMAT {}
#[cfg(feature = "Win32_Graphics_Gdi")]
impl ::core::clone::Clone for EMRPIXELFORMAT {
    fn clone(&self) -> Self {
        *self
    }
}
#[repr(C)]
pub struct GLUnurbs(pub u8);
#[repr(C)]
pub struct GLUquadric(pub u8);
#[repr(C)]
pub struct GLUtesselator(pub u8);
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub struct GLYPHMETRICSFLOAT {
    pub gmfBlackBoxX: f32,
    pub gmfBlackBoxY: f32,
    pub gmfptGlyphOrigin: POINTFLOAT,
    pub gmfCellIncX: f32,
    pub gmfCellIncY: f32,
}
impl ::core::marker::Copy for GLYPHMETRICSFLOAT {}
impl ::core::clone::Clone for GLYPHMETRICSFLOAT {
    fn clone(&self) -> Self {
        *self
    }
}
pub type HGLRC = isize;
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`, `\"Win32_Foundation\"`*"]
#[cfg(feature = "Win32_Foundation")]
pub struct LAYERPLANEDESCRIPTOR {
    pub nSize: u16,
    pub nVersion: u16,
    pub dwFlags: u32,
    pub iPixelType: u8,
    pub cColorBits: u8,
    pub cRedBits: u8,
    pub cRedShift: u8,
    pub cGreenBits: u8,
    pub cGreenShift: u8,
    pub cBlueBits: u8,
    pub cBlueShift: u8,
    pub cAlphaBits: u8,
    pub cAlphaShift: u8,
    pub cAccumBits: u8,
    pub cAccumRedBits: u8,
    pub cAccumGreenBits: u8,
    pub cAccumBlueBits: u8,
    pub cAccumAlphaBits: u8,
    pub cDepthBits: u8,
    pub cStencilBits: u8,
    pub cAuxBuffers: u8,
    pub iLayerPlane: u8,
    pub bReserved: u8,
    pub crTransparent: super::super::Foundation::COLORREF,
}
#[cfg(feature = "Win32_Foundation")]
impl ::core::marker::Copy for LAYERPLANEDESCRIPTOR {}
#[cfg(feature = "Win32_Foundation")]
impl ::core::clone::Clone for LAYERPLANEDESCRIPTOR {
    fn clone(&self) -> Self {
        *self
    }
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub struct PIXELFORMATDESCRIPTOR {
    pub nSize: u16,
    pub nVersion: u16,
    pub dwFlags: PFD_FLAGS,
    pub iPixelType: PFD_PIXEL_TYPE,
    pub cColorBits: u8,
    pub cRedBits: u8,
    pub cRedShift: u8,
    pub cGreenBits: u8,
    pub cGreenShift: u8,
    pub cBlueBits: u8,
    pub cBlueShift: u8,
    pub cAlphaBits: u8,
    pub cAlphaShift: u8,
    pub cAccumBits: u8,
    pub cAccumRedBits: u8,
    pub cAccumGreenBits: u8,
    pub cAccumBlueBits: u8,
    pub cAccumAlphaBits: u8,
    pub cDepthBits: u8,
    pub cStencilBits: u8,
    pub cAuxBuffers: u8,
    pub iLayerType: PFD_LAYER_TYPE,
    pub bReserved: u8,
    pub dwLayerMask: u32,
    pub dwVisibleMask: u32,
    pub dwDamageMask: u32,
}
impl ::core::marker::Copy for PIXELFORMATDESCRIPTOR {}
impl ::core::clone::Clone for PIXELFORMATDESCRIPTOR {
    fn clone(&self) -> Self {
        *self
    }
}
#[repr(C)]
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub struct POINTFLOAT {
    pub x: f32,
    pub y: f32,
}
impl ::core::marker::Copy for POINTFLOAT {}
impl ::core::clone::Clone for POINTFLOAT {
    fn clone(&self) -> Self {
        *self
    }
}
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type GLUnurbsErrorProc = ::core::option::Option<unsafe extern "system" fn(param0: u32) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type GLUquadricErrorProc = ::core::option::Option<unsafe extern "system" fn(param0: u32) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type GLUtessBeginDataProc = ::core::option::Option<unsafe extern "system" fn(param0: u32, param1: *mut ::core::ffi::c_void) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type GLUtessBeginProc = ::core::option::Option<unsafe extern "system" fn(param0: u32) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type GLUtessCombineDataProc = ::core::option::Option<unsafe extern "system" fn(param0: *mut f64, param1: *mut *mut ::core::ffi::c_void, param2: *mut f32, param3: *mut *mut ::core::ffi::c_void, param4: *mut ::core::ffi::c_void) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type GLUtessCombineProc = ::core::option::Option<unsafe extern "system" fn(param0: *mut f64, param1: *mut *mut ::core::ffi::c_void, param2: *mut f32, param3: *mut *mut ::core::ffi::c_void) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type GLUtessEdgeFlagDataProc = ::core::option::Option<unsafe extern "system" fn(param0: u8, param1: *mut ::core::ffi::c_void) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type GLUtessEdgeFlagProc = ::core::option::Option<unsafe extern "system" fn(param0: u8) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type GLUtessEndDataProc = ::core::option::Option<unsafe extern "system" fn(param0: *mut ::core::ffi::c_void) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type GLUtessEndProc = ::core::option::Option<unsafe extern "system" fn() -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type GLUtessErrorDataProc = ::core::option::Option<unsafe extern "system" fn(param0: u32, param1: *mut ::core::ffi::c_void) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type GLUtessErrorProc = ::core::option::Option<unsafe extern "system" fn(param0: u32) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type GLUtessVertexDataProc = ::core::option::Option<unsafe extern "system" fn(param0: *mut ::core::ffi::c_void, param1: *mut ::core::ffi::c_void) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type GLUtessVertexProc = ::core::option::Option<unsafe extern "system" fn(param0: *mut ::core::ffi::c_void) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type PFNGLADDSWAPHINTRECTWINPROC = ::core::option::Option<unsafe extern "system" fn(x: i32, y: i32, width: i32, height: i32) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type PFNGLARRAYELEMENTARRAYEXTPROC = ::core::option::Option<unsafe extern "system" fn(mode: u32, count: i32, pi: *const ::core::ffi::c_void) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type PFNGLARRAYELEMENTEXTPROC = ::core::option::Option<unsafe extern "system" fn(i: i32) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type PFNGLCOLORPOINTEREXTPROC = ::core::option::Option<unsafe extern "system" fn(size: i32, r#type: u32, stride: i32, count: i32, pointer: *const ::core::ffi::c_void) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type PFNGLCOLORSUBTABLEEXTPROC = ::core::option::Option<unsafe extern "system" fn(target: u32, start: i32, count: i32, format: u32, r#type: u32, data: *const ::core::ffi::c_void) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type PFNGLCOLORTABLEEXTPROC = ::core::option::Option<unsafe extern "system" fn(target: u32, internalformat: u32, width: i32, format: u32, r#type: u32, data: *const ::core::ffi::c_void) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type PFNGLDRAWARRAYSEXTPROC = ::core::option::Option<unsafe extern "system" fn(mode: u32, first: i32, count: i32) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type PFNGLDRAWRANGEELEMENTSWINPROC = ::core::option::Option<unsafe extern "system" fn(mode: u32, start: u32, end: u32, count: i32, r#type: u32, indices: *const ::core::ffi::c_void) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type PFNGLEDGEFLAGPOINTEREXTPROC = ::core::option::Option<unsafe extern "system" fn(stride: i32, count: i32, pointer: *const u8) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type PFNGLGETCOLORTABLEEXTPROC = ::core::option::Option<unsafe extern "system" fn(target: u32, format: u32, r#type: u32, data: *mut ::core::ffi::c_void) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type PFNGLGETCOLORTABLEPARAMETERFVEXTPROC = ::core::option::Option<unsafe extern "system" fn(target: u32, pname: u32, params: *mut f32) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type PFNGLGETCOLORTABLEPARAMETERIVEXTPROC = ::core::option::Option<unsafe extern "system" fn(target: u32, pname: u32, params: *mut i32) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type PFNGLGETPOINTERVEXTPROC = ::core::option::Option<unsafe extern "system" fn(pname: u32, params: *mut *mut ::core::ffi::c_void) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type PFNGLINDEXPOINTEREXTPROC = ::core::option::Option<unsafe extern "system" fn(r#type: u32, stride: i32, count: i32, pointer: *const ::core::ffi::c_void) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type PFNGLNORMALPOINTEREXTPROC = ::core::option::Option<unsafe extern "system" fn(r#type: u32, stride: i32, count: i32, pointer: *const ::core::ffi::c_void) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type PFNGLTEXCOORDPOINTEREXTPROC = ::core::option::Option<unsafe extern "system" fn(size: i32, r#type: u32, stride: i32, count: i32, pointer: *const ::core::ffi::c_void) -> ()>;
#[doc = "*Required features: `\"Win32_Graphics_OpenGL\"`*"]
pub type PFNGLVERTEXPOINTEREXTPROC = ::core::option::Option<unsafe extern "system" fn(size: i32, r#type: u32, stride: i32, count: i32, pointer: *const ::core::ffi::c_void) -> ()>;
