- Richard Rauch
- lots of code refinement and documentation
- bitmap font refinements
- offscreen rendering and additional window types
- bug fixing
- release packaging
 
- Nigel Stewart
- documentation
- publicity, announcements
- bug fixing
 
- freeglut project members
- OpenGLUT branched from freeglut in February 2004
 
- Pawel W. Olszta
- the person to be blamed for freeglut
 
- Andreas Umbach
- the first person to contribute to the freeglut project
- contributed the cube and sphere geometry code
 
- Steve Baker
- joystick code (from PLIB)
- numerous hints and tips on usability
- took over freeglut when Pawel bowed out
 
- Christopher John Purnell, Don Heyse, Dave McClurg, John F. Fay and Norman Vine
- contributing the project, using the product, and generally keeping it going
 
- Brian Paul and Eric Sandall
- giving freeglut the oomph! to make an official release
 
- James 'J.C.' Jones
- designing the freeglut website
 
- Nigel Stewart
- fixing up the geometry objects
 
- Richard Rauch
- insisting that freeglut sleep politely instead of busy-wait
- restoration of code to something approaching Pawel's original style (constistancy)
 
- The OpenGLUT contributors for bug-fixes and other ideas migrated from OpenGLUT to freeglut, after OpenGLUT was created.
- ...and all the opengl-gamedev-l people that made Pawel start this project :) 
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