glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
glx@glx_arb_sync_control@waitformsc
spec@arb_timer_query@timestamp-get
spec@arb_shader_image_load_store@coherency
spec@!opengl 1.0@rasterpos
spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=6

# need to handle non-fbfetch feedback loops
spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader.*

dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32i_srgb8_alpha8_astc_12x10_khr.renderbuffer_to_cubemap
dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.srgb8_alpha8_astc_8x8_khr_rgba32ui.cubemap_to_cubemap

spec@arb_shader_image_load_store@shader-mem-barrier
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=128
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=32
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'coherent' qualifier memory barrier test/modulus=8
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=128
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=32
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Fragment shader/'volatile' qualifier memory barrier test/modulus=8
spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'coherent' qualifier memory barrier test/modulus=128
spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'volatile' qualifier memory barrier test/modulus=128
spec@arb_shader_image_load_store@shader-mem-barrier@Geometry shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=128
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=32
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=128
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=32
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation control shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=128
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=32
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'coherent' qualifier memory barrier test/modulus=8
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=128
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=16
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=32
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Tessellation evaluation shader/'volatile' qualifier memory barrier test/modulus=8
spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'coherent' qualifier memory barrier test/modulus=128
spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'coherent' qualifier memory barrier test/modulus=64
spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'volatile' qualifier memory barrier test/modulus=128
spec@arb_shader_image_load_store@shader-mem-barrier@Vertex shader/'volatile' qualifier memory barrier test/modulus=64

# First noticed on ea2eade57b6a99d6db26d9571b3d2901e7106001
# (https://gitlab.freedesktop.org/mesa/mesa/-/jobs/42417670);
# unsure when it started failing.
spec@arb_texture_cube_map@copyteximage cube samples=6
spec@arb_texture_cube_map@copyteximage cube samples=8
spec@arb_texture_rectangle@copyteximage rect samples=6
spec@arb_texture_rectangle@copyteximage rect samples=8
spec@ext_texture_array@copyteximage 1d_array samples=6
spec@ext_texture_array@copyteximage 1d_array samples=8
spec@ext_texture_array@copyteximage 2d_array samples=6
spec@ext_texture_array@copyteximage 2d_array samples=8

KHR-GL46.packed_pixels.varied_rectangle.rg8ui

# Hard to tell when this was introduced, but it is definitely a flake
spec@arb_copy_image@arb_copy_image-targets .*

# Regression introduced between a6d4139e59bf0aab66f09b321d1690d28c50a67f and 1ba2460e615b4f11e96366fe00d92fe0ab18f332
KHR-GL46.constant_expressions.*_tess_eval

# noticed in https://gitlab.freedesktop.org/mesa/mesa/-/pipelines/891104
spec@arb_compute_variable_group_size@execution@basic-local-size
spec@arb_compute_variable_group_size@execution@global-invocation-id
spec@arb_compute_variable_group_size@execution@separate-global-id
spec@arb_compute_variable_group_size@execution@separate-global-id-2
spec@arb_compute_variable_group_size@local-size

# first noticed in https://gitlab.freedesktop.org/mesa/mesa/-/pipelines/898164
spec@arb_query_buffer_object@qbo@query-GL_PRIMITIVES_GENERATED-ASYNC-GL_UNSIGNED_INT64_ARB

# Expects ordering between per-sample invocations generated from the same primitive,
# contradicts the resolution of GL_ARB_fragment_shader_interlock issue 1.
# https://gitlab.freedesktop.org/mesa/piglit/-/issues/93
spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store

dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_linear.not_equal_depth24_stencil8
dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.equal_depth24_stencil8
dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.greater_depth24_stencil8
dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.greater_or_equal_depth24_stencil8
dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.less_depth24_stencil8
dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.less_or_equal_depth24_stencil8
dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_linear.equal_depth24_stencil8
dEQP-GLES31.functional.fbo.no_attachments.size.16x16
dEQP-GLES31.functional.texture.specification.teximage3d_depth.depth24_stencil8_cube_array
dEQP-GLES31.functional.texture.specification.texsubimage3d_depth.depth24_stencil8_cube_array
dEQP-GLES31.functional.texture.specification.texsubimage3d_depth.depth32f_stencil8_cube_array

dEQP-GLES31.functional.image_load_store.buffer.atomic.comp_swap_r32i_return_value
