Preliminaries
            
              LLDB relies on many of the technologies developed by the larger LLVM project.
              In particular, it requires both Clang and LLVM itself in order to build.  Due to
              this tight integration the Getting Started guides for both of these projects
              come as prerequisite reading:
            
            
            Supported compilers for building LLDB on Linux include:
            
              - Clang 3.2
- GCC 4.6.2 (later versions should work as well)
It is recommended to use libstdc++ 4.6 (or higher) to build LLDB on Linux, but using libc++ is also known to work.
            
              On FreeBSD the base system Clang and libc++ may be used to build LLDB,
              or the GCC port or package.
            
            
              On NetBSD the base system GCC and libstdc++ are used to build LLDB,
              Clang/LLVM and libc++ should also work.
            
            
              In addition to any dependencies required by LLVM and Clang, LLDB needs a few
              development packages that may also need to be installed depending on your
              system.  The current list of dependencies are:
            
            
            So for example, on a Fedora system one might run:
            > yum install libedit-devel libxml2-devel ncurses-devel python-devel swig
            On a Debian or Ubuntu system one might run:
            > sudo apt-get install build-essential subversion swig python2.7-dev libedit-dev libncurses5-dev 
            or
            > sudo apt-get build-dep lldb-3.3 # or lldb-3.4
            On FreeBSD one might run:
            > pkg install swig python
            On NetBSD one might run:
            > pkgin install swig python27 cmake ninja-build
            If you wish to build the optional reference documentation, additional dependencies are required:
            
              -  Graphviz (for the 'dot' tool).
              
-  doxygen (only if you wish to build the C++ API reference)
              
-  epydoc (only if you wish to build the Python API reference)
              
To install the prerequisites for building the documentation (on Debian/Ubuntu) do:
            
              
> sudo apt-get install doxygen graphviz
              
> sudo pip install epydoc # or install package python-epydoc
            
            Building LLDB
            
              We first need to checkout the source trees into the appropriate locations.  Both
              Clang and LLDB build as subprojects of LLVM.  This means we will be checking out
              the source for both Clang and LLDB into the tools subdirectory of LLVM.  We
              will be setting up a directory hierarchy looking something like this:
            
            
              
  
                  llvm
                  |
                  `-- tools
                      |
                      +-- clang
                      |
                      `-- lldb
                
            
            
              For reference, we will call the root of the LLVM project tree $llvm, and the
              roots of the Clang and LLDB source trees $clang and $lldb respectively.
            
            Change to the directory where you want to do development work and checkout LLVM:
            > svn co http://llvm.org/svn/llvm-project/llvm/trunk llvm
            Now switch to LLVM’s tools subdirectory and checkout both Clang and LLDB:
            
              > cd $llvm/tools
              
> svn co http://llvm.org/svn/llvm-project/cfe/trunk clang
              
> svn co http://llvm.org/svn/llvm-project/lldb/trunk lldb
            
            
              In general, building the LLDB trunk revision requires trunk revisions of both
              LLVM and Clang.
            
            
              It is highly recommended that you build the system out of tree.  Create a second
              build directory and configure the LLVM project tree to your specifications as
              outlined in LLVM’s Getting Started Guide.  A typical build procedure
              might be:
            
            
              > cd $llvm/..
              
> mkdir build
              
> cd build
            
            To build with CMake
            
              Using CMake is documented on the Building LLVM with CMake
              page. Building LLDB is possible using one of the following generators:
            
            
            Using CMake + Ninja
            
              Ninja is the fastest way to build LLDB! In order to use ninja, you need to have recent versions of CMake and
              ninja on your system. To build using ninja:
            
            
              > cmake ../llvm -G Ninja
              
> ninja lldb
              
> ninja check-lldb
            
            
              If you want to debug the lldb that you're building -- that is, build it with debug info enabled -- pass
              two additional arguments to cmake before running ninja:
            
            
              > cmake ../llvm -G Ninja -DLLDB_EXPORT_ALL_SYMBOLS=1 -DCMAKE_BUILD_TYPE=Debug
            
            Using CMake + Unix Makefiles
            If you do not have Ninja, you can still use CMake to generate Unix Makefiles that build LLDB:
            
              > cmake ..
              
> make
              
> make check-lldb
            
            Building API reference documentation
            
              LLDB exposes a C++ as well as a Python API. To build the reference documentation for these two APIs, ensure you have
              the required dependencies installed, and build the lldb-python-doc and lldb-cpp-doc CMake targets.
            
             The output HTML reference documentation can be found in <build-dir>/tools/lldb/docs/.
              
Additional Notes
            
            
              LLDB has a Python scripting capability and supplies its own Python module named lldb.
              If a script is run inside the command line lldb application, the Python module
              is made available automatically.  However, if a script is to be run by a Python interpreter
              outside the command line application, the PYTHONPATH environment variable can be used
              to let the Python interpreter find the lldb module.
            
            
              Current stable NetBSD release doesn't ship with libpanel(3), therefore it's required to disable curses(3) support with
              the -DLLDB_DISABLE_CURSES:BOOL=TRUE option. To make sure check if /usr/include/panel.h exists in your
              system.
            
            The correct path can be obtained by invoking the command line lldb tool with the -P flag:
            > export PYTHONPATH=`$llvm/build/Debug+Asserts/bin/lldb -P`
            
              If you used a different build directory or made a release build, you may need to adjust the
              above to suit your needs. To test that the lldb Python module
              is built correctly and is available to the default Python interpreter, run:
            
            > python -c 'import lldb'
            Cross-compiling LLDB
            
              In order to debug remote targets running different architectures than your host, you
              will need to compile LLDB (or at least the server component) for the target. While
              the easiest solution is to just compile it locally on the target, this is often not
              feasible, and in these cases you will need to cross-compile LLDB on your host.
            
            
              Cross-compilation is often a daunting task and has a lot of quirks which depend on
              the exact host and target architectures, so it is not possible to give a universal
              guide which will work on all platforms. However, here we try to provide an overview
              of the cross-compilation process along with the main things you should look out for.
            
            
              First, you will need a working toolchain which is capable of producing binaries for
              the target architecture. Since you already have a checkout of clang and lldb, you
              can compile a host version of clang in a separate folder and use that.
              Alternatively you can use system clang or even cross-gcc if your distribution
              provides such packages (e.g., g++-aarch64-linux-gnu
              on Ubuntu).
            
            
              Next, you will need a copy of the required target headers and libraries on your
              host. The libraries can be usually obtained by copying from the target machine,
              however the headers are often not found there, especially in case of embedded
              platforms. In this case, you will need to obtain them from another source, either
              a cross-package if one is available, or cross-compiling the respective library from
              source. Fortunately the list of LLDB dependencies is not big and if you are only
              interested in the server component, you can reduce this even further by passing the
              appropriate cmake options, such as:
            
            
              -DLLDB_DISABLE_LIBEDIT=1
              -DLLDB_DISABLE_CURSES=1
              -DLLDB_DISABLE_PYTHON=1
              -DLLVM_ENABLE_TERMINFO=0
            
            
              In this case you, will often not need anything other than the standard C and C++
              libraries.
            
            
              Once all of the dependencies are in place, it's just a matter of configuring the
              build system with the locations and arguments of all the necessary tools. The most
              important cmake options here are:
            
            
                - CMAKE_CROSSCOMPILING
- Set to 1 to enable cross-compilation.
- CMAKE_LIBRARY_ARCHITECTURE
- Affects the cmake search path when looking for libraries. You may need to set
                this to your architecture triple if you do not specify all your include and
                library paths explicitly.
- CMAKE_C_COMPILER, CMAKE_CXX_COMPILER
- C and C++ compilers for the target architecture
- CMAKE_C_FLAGS, CMAKE_CXX_FLAGS
- The flags for the C and C++ target compilers. You may need to specify the
                exact target cpu and abi besides the include paths for the target headers.
- CMAKE_EXE_LINKER_FLAGS
- The flags to be passed to the linker. Usually just a list of library search
                paths referencing the target libraries.
- LLVM_TABLEGEN, CLANG_TABLEGEN
- Paths to llvm-tblgen and clang-tblgen for the host architecture. If
                you already have built clang for the host, you can point these variables to the
                executables in your build directory. If not, you will need to build the
                llvm-tblgen and clang-tblgen host targets at least.- 
                
- LLVM_HOST_TRIPLE
- The triple of the system that lldb (or lldb-server) will run on. Not setting
                this (or setting it incorrectly) can cause a lot of issues with remote debugging
                as a lot of the choices lldb makes depend on the triple reported by the remote
                platform.
              You can of course also specify the usual cmake options like CMAKE_BUILD_TYPE, etc.
            
            Example 1: Cross-compiling for linux arm64 on Ubuntu host
            
              Ubuntu already provides the packages necessary to cross-compile LLDB for arm64. It
              is sufficient to install packages gcc-aarch64-linux-gnu, g++-aarch64-linux-gnu,
              binutils-aarch64-linux-gnu. Then it is possible to prepare the cmake build with the
              following parameters:
            
            
              -DCMAKE_CROSSCOMPILING=1 \
              -DCMAKE_C_COMPILER=aarch64-linux-gnu-gcc \
              -DCMAKE_CXX_COMPILER=aarch64-linux-gnu-g++ \
              -DLLVM_HOST_TRIPLE=aarch64-unknown-linux-gnu \
              -DLLVM_TABLEGEN=<path-to-host>/bin/llvm-tblgen \
              -DCLANG_TABLEGEN=<path-to-host>/bin/clang-tblgen \
              -DLLDB_DISABLE_PYTHON=1 \
              -DLLDB_DISABLE_LIBEDIT=1 \
              -DLLDB_DISABLE_CURSES=1
            
            
              An alternative (and recommended) way to compile LLDB is with clang. Unfortunately,
              clang is not able to find all the include paths necessary for a successful
              cross-compile, so we need to help it with a couple of CFLAGS options. In my case it
              was sufficient to add the following arguments to CMAKE_C_FLAGS and CMAKE_CXX_FLAGS
              (in addition to changing CMAKE_C(XX)_COMPILER to point to clang compilers):
            
            
              -target aarch64-linux-gnu \
              -I /usr/aarch64-linux-gnu/include/c++/4.8.2/aarch64-linux-gnu \
              -I /usr/aarch64-linux-gnu/include
            
            
              If you wanted to build a full version of LLDB and avoid passing
              -DLLDB_DISABLE_PYTHON and other options, you would need to obtain the target
              versions of the respective libraries. The easiest way to achieve this is to use the
              qemu-debootstrap utility, which can prepare a system image using qemu
              and chroot to simulate the target environment. Then you can install the necessary
              packages in this environment (python-dev, libedit-dev, etc.) and point your
              compiler to use them using the correct -I and -L arguments.
            
            Example 2: Cross-compiling for Android on Linux
            
              In the case of Android, the toolchain and all required headers and
              libraries are available in the Android NDK.
            
            
              The NDK also contains a cmake toolchain file, which makes
              configuring the build much simpler.  The compiler, include and
              library paths will be configured by the toolchain file and all you
              need to do is to select the architecture (ANDROID_ABI) and
              platform level (ANDROID_PLATFORM, should be at least 21). You will
              also need to set ANDROID_ALLOW_UNDEFINED_SYMBOLS=On, as the
              toolchain file defaults to "no undefined symbols in shared
              libraries", which is not compatible with some llvm libraries. The
              first version of NDK which supports this approach is r14.
            
            
              For example, the following arguments are sufficient to configure
              an android arm64 build:
            
            
              -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake \
              -DANDROID_ABI=arm64-v8a \
              -DANDROID_PLATFORM=android-21 \
              -DANDROID_ALLOW_UNDEFINED_SYMBOLS=On \
              -DLLVM_HOST_TRIPLE=aarch64-unknown-linux-android \
              -DCROSS_TOOLCHAIN_FLAGS_NATIVE='-DCMAKE_C_COMPILER=cc;-DCMAKE_CXX_COMPILER=c++' 
            
            
              Note that currently only lldb-server is functional on android. The
              lldb client is not supported and unlikely to work.