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This tutorial program shows how to combine the two asynchronous servers that we have just written, into a single server application.
We will begin by creating a server object to accept a TCP client connection.
We also need a server object to accept a UDP client request.
We have created two lots of work for the boost::asio::io_service object to do.
The following two classes are taken from Daytime.3 .
class tcp_connection
  : public boost::enable_shared_from_this<tcp_connection>
{
public:
  typedef boost::shared_ptr<tcp_connection> pointer;
  static pointer create(boost::asio::io_context& io_context)
  {
    return pointer(new tcp_connection(io_context));
  }
  tcp::socket& socket()
  {
    return socket_;
  }
  void start()
  {
    message_ = make_daytime_string();
    boost::asio::async_write(socket_, boost::asio::buffer(message_),
        boost::bind(&tcp_connection::handle_write, shared_from_this()));
  }
private:
  tcp_connection(boost::asio::io_context& io_context)
    : socket_(io_context)
  {
  }
  void handle_write()
  {
  }
  tcp::socket socket_;
  std::string message_;
};
class tcp_server
{
public:
  tcp_server(boost::asio::io_context& io_context)
    : acceptor_(io_context, tcp::endpoint(tcp::v4(), 13))
  {
    start_accept();
  }
private:
  void start_accept()
  {
    tcp_connection::pointer new_connection =
      tcp_connection::create(acceptor_.get_executor().context());
    acceptor_.async_accept(new_connection->socket(),
        boost::bind(&tcp_server::handle_accept, this, new_connection,
          boost::asio::placeholders::error));
  }
  void handle_accept(tcp_connection::pointer new_connection,
      const boost::system::error_code& error)
  {
    if (!error)
    {
      new_connection->start();
    }
    start_accept();
  }
  tcp::acceptor acceptor_;
};
Similarly, this next class is taken from the previous tutorial step .
class udp_server
{
public:
  udp_server(boost::asio::io_context& io_context)
    : socket_(io_context, udp::endpoint(udp::v4(), 13))
  {
    start_receive();
  }
private:
  void start_receive()
  {
    socket_.async_receive_from(
        boost::asio::buffer(recv_buffer_), remote_endpoint_,
        boost::bind(&udp_server::handle_receive, this,
          boost::asio::placeholders::error));
  }
  void handle_receive(const boost::system::error_code& error)
  {
    if (!error || error == boost::asio::error::message_size)
    {
      boost::shared_ptr<std::string> message(
          new std::string(make_daytime_string()));
      socket_.async_send_to(boost::asio::buffer(*message), remote_endpoint_,
          boost::bind(&udp_server::handle_send, this, message));
      start_receive();
    }
  }
  void handle_send(boost::shared_ptr<std::string> /*message*/)
  {
  }
  udp::socket socket_;
  udp::endpoint remote_endpoint_;
  boost::array<char, 1> recv_buffer_;
};
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